It’s a really cool language setup you should learn some!
Same except idk html tht well
we can all agree html is the easiest language ever
yeah
And css is the worst
what about the sky i don’t like the gray how bout blue and some clouds Sun is optional
YO THATS COOL! also u can go in the trees and i think swordbattle is 2d cus if it was 3d the point of skins would be useless. still tahts cool i wanna learn how u do that
you spelled that wrong
see?
Update!
This week I have made some changes to the game, as well as adding a title screen!
Title screen!
Here is a preview of the title screen:
Name system
I have also added a name system. If you put in a name, it will show up over your player in the game!
That’s all for now and make sure to look for new updates as I develope the game!
(there is still a 5 player limit due to slowness, but I will try to fix that sometime)
Here is the link again: https://swordbattle-3d.sharkcoding.repl.co/
o-o nice
this is cool but the movements are kinda janky
smooth that out
Great job! the title screen looks amazing
i love it!
It’s poll time!
I have gotten quite a few suggestions to add jumping to this game. personally, I’m not sure about it, but I will give my reasons, then let you vote.
Reasons to add jumping:
- gives another degree of motion
- more strats for fighting
- possibly jumping onto a platform?
Reasons NOT to add jumping:
- server has to handle more data
- would probaly make it really hard to aim correctly
- stairs cases work just fine for getting onto platforms
So then, let’s see what you decide!
- add jumping
- don’t add jumping
i feel like it should be leaping instead of jumping.
Makes it more like swordthrowing
still good
you just use it less often
I really really really recommend you using A-Frame.io to create Swordbattle 3D because it is 3d and it has a web vr mode that will work very very well with this.
Swordbattle 3D is already more finished than Swordbattle v2
lol
Maybe if I decide to recreate the game, I will do this, but right now, that would require me to learn how to use a-frame. Also this game wasn’t meant to be very complex, just a cheap 3D version of swordbattle.