Swordbattle 3D Devlog

Also possibly add a maze mode?

will there still be skins? like determined

Make it so we can see our sword also.

no wayyyyyyy a dev log!

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its really smooth too!

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yes its smoothā€¦ until you get more than 5 players. Also it is nowhere near done so donā€™t be expecting too many features right now

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Yooo this is amazing Cant wait for releaseā€¦ if you would give me credit for swordbattle.io that would be nice but i dont really care.

Great job!!! My favorite forum post after so long

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ā€¦wow
I didnā€™t expect this many people to just start following meā€¦

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also @gautam thanks for the cycles. those are the first ones ive ever earned :laughing:

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If you have any advice for optimization or a better server layout, then I would love to hear it, but I will wait till later for gameplay and visual effect ideas.

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yeah thats a common side effect when i follow someone lol, it sends a notification to 5,000 people so some of them just decide to follow u

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lol i dont know how i even get follows it is so wired

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Trees?

Today I fixed some issues with movement and hopefully made it smoother. Also beta testing some terrain.

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The tree is cool

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yeah its epicc

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what language was used to make this game

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Look at the repl to see more code but he is using node js like swordbattle and three.js a popular 3d web plugin or smth for 3d work and of course html css
repl link to see more https://replit.com/@SharkCoding/Swordbattle-3D?v=1

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ok thanks!

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Sounds cool, and looks cool.

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its times like these i wish i knew how to code in js, html, and css

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ik html a bit of css and im learning js

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