Or in a skin chest
the chest idea is kinda lame. Lore should be hidden. Players shouldnt be shown it randomly when opening a chest
so how about if rocks are added with the busses and the bioms that may come have the hidin in there and a special chest that looks like a green chest. but in truth it has a pice of lore so if you find like all 4 pices you gt to read the lore
;/ thats just the chest idea
yea but where you have to find a certain amount of the pieces of that lore pice
thats just an extra step added to it
Even Worse!
Im saying whrn they open the special chest and get a pice, it goes into their collection. Once they collect all piecez, they can read it
Wdym by hidden
it would be a pain to find all the peices.
very unfun and wouldn’t be worth it
It wud keep u on edge hoping to find it
How shud it be done thrn
It should be hidden completely from the user. This should not be a lore heavy game, it’s not like your average rpg where it gets shoved in your face. This is an io game, i simple game about hitting other players with swords. Lore should be hidden like easter eggs, where you would only find it after a while of playing and would inspire you to look for more. maybe one hidden in the menu, a glitch might make you find an encrypted message. The lore should be secret and more of a bonus to players who actually care enough to find it. EVEN THEN, the lore should be worth while, if something is hidden this much it should be worth the time spent to finding it. You could have a backstory, foreshadowing, flashbacks.
That’s for the skins
? (7 char limit)
The skins could have their own stories. Also, the lore would be hidden, but some would be accessible via a link or something
NO NO NO
i like this the game will be changing so much though to make it fit in i feel like
Yeah, that’s why i think the lore could be done a bit differently,but i won’t explain bc i’m not gonna waste time