If you want to view the first lore bit, click here
Now you know how XP interacts with players, it’s time to learn how it interacts with everything else.
When The world of swordbattle started, it was all empty space, however, after the experience started to clump together, a huge explosion caused the XP to turn into a large, flat, gold plain. Not too much later, the gold began to generate coins, and the players were made. Then, using strange things called evolutions, players began to drop dead experience. This experience later formed into the grass, which covered the plain. However, the player didn’t think there was enough, so the plains were made into a square, known as swordbattle island. Later, after the dead grass accumulated in large amounts, they became bushes. With the discovery of the properties of XP, Dr. Gautam started trying to store it. After many years, two masses were made. Chests and bots.
This also led to the discovery of skins, which will be the next lore! (jk lol)
Tell me if you like it! Toodles!
there’s no such thing as “not big enough.” and bigger games, such as my singing monsters, took years to add simple lore. and the lore is the only reason some games got as big as they did
that would be cool so while you are talking with people you ca find thous around map makes playing for hours have more uses and also the writers in forum would have a blast making side stories i think.
No. In special chests tht spawn very rarely tht have low chance of givong u a piece of thr lore. Once u collect all pieces u can see it. And u can trade piecez if u have multiple of same piece