Offense. Defense. Offense. Defense. This is an endless cycle of our current evolutions. One gets better KB, size, health, and regen, while the other gets superior walk speed, attack speed, and damage. The cycle repeats, and only has small variation. A fight is won by the player whose ability goes off cooldown first. We must break this cycle. Introducing… THE TRAPPER BRANCH!
The point of this branch is to be able to control space with their abilities, which go off cooldown quickly. They are also good for camping, and if you know where their traps and structures are and how to avoid them, a trapper branch on your team can be invaluable. The trapper branch is also unique in the function where it has three evolutions instead of two, and this change was made so this hopefully could get added in the “New Evol Storage” post fingers crossed. Now, onto the Evos!
Evo 1: Builder
Stats:
130% walk speed
105% attack speed
110% size
90% throw cooldown (only 90% of the cooldown; it is faster)
75% KB
80% damage
Special Ability- Wall Raise
The builder raises a wall near their cursor that cannot be walked through. It has the health and size of a gold chest, and stays until destroyed. It has a 30 sec cooldown, and multiple can be placed at a time.
Evo 2 (branches off builder): Architect
Stats:
130% walk speed
90% attack speed
100% size
100% throw cooldown
125% KB
125% damage
Special Ability- Sword Raise
The architect raises a wall of swords near their cursor that cannot be walked through. Every time an enemy walks into these swords, they get damaged and knocked back with an identical effect to when they are hit by a sword. However, the wall does only half the damage that the architect would do. It has the health and size of a gold chest, and stays until destroyed. It has a 60 sec cooldown, and multiple can be placed at a time.
Evo 3 (branches off builder): Hunter
Stats:
130% walk speed
100% attack speed
85% size
140% throw cooldown
70% KB
125% damage
Special Ability- Pointy Trap
The hunter places down a trap where they are standing. This trap is the hunter’s size and has the health of a gold chest. If an enemy walks into the trap, then they suffer from 25% walk speed and glow blue on the minimap to the hunter. Also, there is a damage over time effect applied to the victim in the trap, and their health will be completely drained in a minute if they fail to get out. It has a 80 sec cooldown, and multiple can be placed.
Evo 4 (branches off builder): Thruster
Stats:
100% walk speed
90% attack speed
110% size
65% throw cooldown
70% KB
130% damage
Special Ability- Sword Thrust
The thruster throws a sword (not the sword from the skin) into the ground where the cursor is. After 5 seconds, the hilt starts glowing, and after 7 seconds, the sword explodes, dealing the damage of 5 sword swings. 90 sec cooldown.
This is one of my first topics, so I’ll be very excited to hear your feedback!
Skins for these will come soon, stay tuned!