This is why swordbattle is so laggy

WHY DO WE NEED TO KNOW EVERY FEW MILLISECONDS THAT A PLAYER’S SWORD IS IN THEIR HAND.

WHY

yeah don’t blame your wifi or computer, blame gautam for making such a terrible game and wasting the world’s resources by sending the same useless information over and over again.

now he’s going to rewrite the entire game causing more stupid bugs like this

i give up on this game

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Ok fine I agree that is an issue, I was a bit lazy when I coded that.

the protocol rewrite was supposed to fix like this, but it was too hard due to how messy the code is

but that’s why I’m rewriting the WHOLE GAME from the start, to fix issues like this.

Hopefully that makes sense?

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