New Evol Storage

We need 3 for each tree:
These will be unlocked at 45k

DEFENSE TREE:
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FIRST:
Samurai:
image

Normal stats: Undecided

Ability: Undecided
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SECOND:
Magnetic jewel (Name is negotiables):
image

Stats:

  1. Same as tank
    1a. a bit faster
  2. Has an aura that attracts coins near it that is bigger than the current one

Ability:

  1. 15 seconds
  2. 95-second cooldown
  3. Magnetic aura increases
  4. Repels thrown swords
  5. Healing starts and if hit, starts again in 5 secs
  6. Damages chests that r within a chest aura radius that is smaller than the radius of the coin aura

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THIRD
Pharoah:
image

Stats:

  1. Same as tank
    1a. speed same as berserker

Ability:

  1. Same as tank
  2. Spawns shield
    2a. shield will last until it is destroyed even after ability is done
    2b. shield will cover 1/3 radius of player
    2c. shield right end will be near sword resting position where it touches player
    2d. if shield get hit, player will not be damaged
    2e. shield cannot heal
  3. Abil lasts 6 secs
  4. cooldown is 110 secs

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OFFENSE TREE:
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FIRST:
Stalker:
image

Stats:

  1. Same stats as Vampire except
    1a. A BIT more health
    1b. Knight size

Ability:

  1. same as berserker
  2. Invisibility
  3. 100s cooldown
  4. 9 secs activated
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    SECOND:
    Gladiator:
    image

Stats:

  1. Same stats as normal player
    1a. a bit slower
    1b. a bit stronger
  2. No hit cooldown
  3. Same throw cooldown
  4. Throw is further than normal

Ability:

  1. 8 seconds
  2. 1.75x speed (of normal speed for this class)
  3. Further sword range while throwing (same as norm for this evol)
  4. 95 second cooldown

THiRD
Mummy:
image

Stats:

  1. Same as vampire
    1a. Some more health

Ability:

  1. 25 secs
  2. Clicks on a person in minimap
    2a. person becomes blue instead of red
    2b. teleports halfway to them
    2c. commence berserker evol for 7 secs
    2d. after berserker evol ends, for the remaining 18 secs any damage done on the target will be 1.5 the usual
  3. healing starts at normal pace once every ten secs
  4. abil cooldown is 110 secs
  5. after abil ends everything back to normal
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8 Likes

You guys can guve suggestions on the undecided ones or ideas on how to improve these ones either here or on a different topic. The main function of this topic is to keep them all stored/ organized for later use.

1 Like

For stalker how about more passive leech

Leech is already really passive…

I know that but what if that gets uped

Do u really think gautam will up the vampire leecg at this point?

Well vamp is kinda week right now

1 Like

Ye itt needs more heal just a bit

@codergautam give vamp more health,
check this out,
is this fine?,
Can we do more?,
Well this be implemented

1 Like

i like the gladiator looks i think it should like maybe make it so theres no delay between attacks? but only have speed increase of the berserker cuz vamp and knight speed would make it too op

2 Likes

Hmmmmmmmm

So basically no hit cooldown but ability is it having speed of berserker?
And normal speed is that of warrior? Or that of a rook? Or the speed of a tank?

1 Like

after v2 maybe

1 Like

the Samurai skin is missing a eye but i think its the best skin

Obviously, im jusr asking if these r fine and balanced/might be in game so we rnt wasting time doing nothing

(not skill i ment to put skin)

1 Like

Put Gladiator as Offense

Ok but what is stuff…

idk maybe able to throw sword further

Alr I’ll update ina bit

gladiator now updated.

sry for any mistakes in formatting, I tried to make it as neat as possible.

we are done with 2 per tree, 2 spots for evols left!

1 Like

Someone fill in samurai…