Ever since the launch of swordbattle, the main problem is always one thing.
I’ve pondered the solution to this simple issue many times.
Is it because of the messy code?
Or is it because of how poorly optimized it is?
Or is deeper… way deeper than the game itself…?
I’ve tried everything, everything I could to combat this issue.
Including trying to rewrite the base protocol of the game… (which is actually way harder than I thought)
But no, it won’t go away… So it is time…
To destroy lag once and for all…
What is this man talking about?
I don’t want to make this super long and boring
And now you might say…
But hear me out.
I think the pros of rewriting the game far outweighs the cons.
For example, rewriting the game will allow for easier and faster updates, since the code will be cleaner and much more easier to work with.
Also, it would really help with lag, since I know how I can write this code more efficiently.
Working on the current code is a p a i n, and I barely understand what half of it means, since it was sloppily pulled together and not done cleanly.
This time, I will do it right. I call this project…
Alright now for the big question
My goal is to devote all my focus on just this, while this is happening.
I am saying around a month, give or take a few weeks.
I would say this is a great investment, for a better swordbattle
This thread will be updated with progress, as much as possible.
NOTE: The halloween update won’t be any way affected by this, that is going on as intended.
i know you guys don’t want this, trust me it will be good
I will begin working on this update on October 20th, 2022.
A public server where you can try it out has been released! Check it out here